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Computing and Technology

Subject Overview

 

Autumn

Spring

Summer

EYFS

Mostly integrated through free flow learning based on the themes of All About Me (A1) and People Who Help Us (A2)

 

• Know how to operate simple equipment e.g. turns on CD player and uses remote control.

• Show an interest in technological toys with knobs or pulleys, or real objects such as cameras or mobile phones.

• Show skill in making toys work by pressing parts or lifting flaps to achieve effects such as sound, movements or new images.

• Know that information can be retrieved from computers  

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Mostly integrated through free flow learning based on the themes of All About Me (A1) and People Who Help Us (A2)

 

• Complete a simple program on a computer.

• Use ICT hardware to interact with age-appropriate computer software.

Knowledge organiser coming soon!

Mostly integrated through free flow learning based on the themes of All About Me (A1) and People Who Help Us (A2)

 

-Children recognise that a range of technology is used in places such as homes and schools.

-They select and use technology for particular purposes.

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Y1

Mostly integrated through the theme of Seaside    

Autumn 1:
Beebot World - to control a Beebot around a word creator by the children, looking at steps, direction and turns

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Autumn 2:
Scratch Dance lesson - create a dance and program the Scratch cat to do the same dance, using loops and discussing algorithms.

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Mostly integrated through the theme of The Great Fire of London

Spring 1:
Communicating online - to understand the risks of being online and participating in uploading some work on the school Twitter page

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Spring 2:
Databases - create a simple database on 2Simple linked to an area of the curriculum
Look at a library database

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Mostly intergrated through the theme of
Oceans and Continents

Summer 1 & 2:
Practise keyboard and typing skills
Then show the children how Book Creator works and allow them to produce a couple of pages on Africa which can then be shared.

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Y2

Mostly intregrated through the theme of Florence Nightingale

Autumn 1:
Beebots - to control the Beebot using a specified number of steps and answer questions like which route is the quickest?

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Autumn 2:
Create a detailed story using the algorithm planner. Turn that algorithm into code using Scratch Jr

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Mostly integrated through the theme of the Coronation.

Spring 1:
Use sequence and repetition to create a story on Scratch Jr.

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Spring 2:
To undertand how databases work and to create one using 2Simple and asnwer more advanced questions.
To look at how a supermarket works

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Mostly integrated through the theme of the Islands               

Summer 1 & 2:
Create a book on'Book Creator' or 2Simple which can then be shared online.
Discuss e-safety around putting your work online.

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Y3

Mostly integrated through the theme of Egyptians

Autumn 1:
To use Scratch to create a game which involves movement, sound and variables.

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Autumn 2:
To create a timetable quiz on scratch using reporter operators.

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Mostly integrated through the theme of Binfield

Spring 1:
To devise and construct a database which shows the population growth over time.

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Taught discretely:
Spring 2:
To explore and create shapes sequences using Scratch

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Mostly integrated through the theme of Iron Age to Stone Age

Summer 1 & 2:
To use some advance features of an application (word) in order to contribute to online blogs/pages.
E-Safety- give clear examples of therisks in posting online and to understand 'copyright'.

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Y4

Taught discretely

Autumn 1:
To explore count controlled loops on Scratch.

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Autumn 2:
To use  IF THEN conditions to control events or objects and use variables when creating a helicopter game.

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Mostly integrated through the theme of Rainforests

 Spring 1 & 2:
To create and publish a piece of work online using Pobble, using advanced features of that application, with an understanding of how online services work.

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Taught discretely           

Summer 1:
To use X & Y coordinates to place sprites and use simple code to create shape on Scratch

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Mostly integrated through the theme of Extreme Earth

Summer 2:
To create a game which puts all of the children's current scratch skills together.

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Y5

Mostly intergrated through the theme of Ancient Greece

Autumn 1:
To use IF THEN ELSE to control events by broadcasting information as a trigger.

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Autumn 2: 
Converting sequences to loops when creating shapes in Scratch

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Taught discretely 
                
Sping 1:
Use the Reporter operators
() + ()
() - ()
() * ()
() / ()
to perform calculations in Scratch.

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Spring 2: 
To understand how conditional selection works before using it to design and code a game in Scratch.

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Mostly interegrated through the theme of Vikings

Summer 1 & 2:
To collaborate with others in order to create a piece of work whilst understanding what needs to happen in order to stay safe online

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Y6

Taught discretely

Autumn 1:
To understand how networks are set up and used

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Autumn 2:
To create a game with a focus on conditions

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Taught discretely

Spring 1:
To create a Maths quiz which uses more complicated reporter operations in Scratch.

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Mostly integrated through the theme of Crime and Punishment

Spring 2:
To choose the appropriate application in order to design and publish a piece of work safely online.

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Taught discretely

Summer 2:
To select the appropriate applications in order to design and create the necessary resources, in a professional manner, for Dragon's Den.

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This subject is co-ordinated by Sophie George.

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